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Type: Aural (adds properties to aura)/ Conjuration (anything created from aura, whether it be physical, mental, or abstract such as an illusion)/ Conversion (transforms an element into aura or aura into an element)/ Glyph(semblance manifests as glyphs)/Physical(enhances/adds/alters physical capabilities at the cost of aura)/Psychic(enhances/adds/alters mental capabilities with aura) Note: Please be sure to use the template supplied bellow though, it helps the process a lot: Those that do, get added onto a list that will be posted on the next iteration of the thread, and those that don’t…well…don’t. This is the place managed by VedranTheII and I, where you can post semblance ideas and get them review and refined, in order to see if we can make them fit into the RWBY-verse canon and balance wise via group discussion and decision. Since Vedran is unavailable and we hit the limit for the previous thread five hours ago, I am making this one. Its a measure of the “aura”, or soul, so whatever effect it has is typically what that person wants most.Greetings and welcome to the Semblance care center. Tier 3’s effect is left intentionally vague. This is why Ruby has the eyes despite not being fervent followers of the Gaetri belief, her mother and grandmother achieved Tier 3. Silver Eyes themselves don’t grant any special powers, but they are indicative of a long line of Hunters, or at least an ancestor who achieved Tier 3 awakening. Thousands of abducted peasants - their loved ones tricked under the guise that Grimm were taking their children in the night - were conditioned to becoming inhuman warriors capable of fighting back the creatures en masse.
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Silver Eyes are created from this semblance awakening when Atlas was pressed to defend their borders, they drilled civilians into becoming Tier Three Hunters, although the terminology was certainly different at the time. No student has ever tried “Becoming the Self” while at Beacon - to their instructors and their parents, it might as well be suicide. “Breaking the Shell” is required to graduate from the Church, while “Freeing the Mind” is only sought by a small few at the church who are ambitious enough to risk death. While Tier 1 is universally a buff to physical strength, Tier 2 and 3 will vary with each Hunter. The circumstances of this test vary with each person, but the general idea is the same. Those that do not only become the most powerful a Hunter can be, but they also receive the mythical “silver eyes”. The survival rate is 4%, and only a handful of Hunters today have successfully passed it. Tier Three is the rarest and most dangerous tier to achieve “Becoming the Self” is a direct test of one’s Aura, and is only ever attempted by older Hunters who have long since graduated Beacon. Although Hunters who achieve Tier Two awakening can expect faster reflexes and better judgment, they also run the risk of losing their mind - survival rates are 30%. If the applicant agrees to it, the Church tends to investigate the “self” via interviews and tests to better determine what is required to “free” the mind. Tier Two is called “Freeing the Mind”, and Hunters typically achieve this tier by undergoing an extreme amount of mental stress or trauma. There is a slim chance the Hunter will only break their body in the process and not achieve a Tier One awakening - survival rates are 80%. The ideal result of this process, however, the Church institutes it, is an enhancement of hunter' physical abilities, including but not limited to regeneration. Tier One is known as “Breaking the Shell”, and it typically requires the Hunter to undergo a significant amount of physical trauma or stress. The odds are not as great as you go further along. "Meditating" into these Tiers, however, is not only incredibly dangerous for your body, but also your mind.
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Through three tiers of meditation, Hunters can expect to think, act, and contend better than most in fighting Grimm and Marathon’s enemies.
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